![]() ![]() Uni-CORN: Fires corn cobs that explode into tracking kernelsĮmperor Penguin: No more freezing, greatly slows enemies in its rangeĪrctic buddies: Every 5 attacks, execute an enemy (deal 150 damage) Wind Dragon: Half fire rate, but enemies are blown back with each hitĮvil Witch: Every attack, cast a cursed, exploding orbĬrazy Unicorn: Fire missiles that deal 15% of current enemy health as bonus damage (max 50) Master Elf: Deals 75% damage, but shoots ×4 fasterĮnchanted Elf: Shoots exploding arrows that deal ×2.5 more damage Giant Pig: After exploding, splits into 5 different balls Party Pig: Force all enemies hit by its attack to dance for 1 sec ![]() Hungry Fish: Send out a half damaging wave of damage after every attack School of Fish: Every 2 attacks, send a goldfish that comes from the exit and explodes upon contact GO NUTS SQUIRREL: Every 5 attacks, the squirrel goes crazy and attacks super fast Lots’O Squirrels: Transform into 9 squirrels, each with a ¼ damaging acorn ×1.5 damageĪgent Owl: Deal 25% of enemies current health as damage (Max 150)īirds: Transform into 3 birds that deals damage in a line 5000/50 = 100, 5000/150 = ~33.33, which is rounded up to 34.Ĭhicken Army: Transform into 3 chicks, ×3 damageĬhicken bomber: Throws bombs. If you wanted to kill the white slime with only Crazy Unicorns or only Agent Owls, it would take 100 unicorn hits or 34 owl shots. The cap on the Crazy Unicorn is 50 because of splash damage, and the cap on the Agent Owl is 150 due to its one laser. Think about it, you wouldn't want to put a super hard boss in the game and have something small like that be able to kill it fast, hence the cap. For example, the white slime has 5,000 health If you were to use the Agent Owl without a cap, it would 4 shot it. Percentile damage is damage that harms BASED ON THE ENEMY'S CURRENT HEALTH. 150/50): The damage cap for percentile damage. Range: The area in which the tower is capable of attacking (or in the jester's case, buffing)Īll basic tower upgrade paths (You don't have to unlock) It is purchased with 2 tokens and sells for 1.6, since it has to sell for a positive integer, it is rounded to 2 tokens.ĭamage: The amount of damage a unit does to a enemy in its range (towers have damage caps)įiring Rate: The cooldown of the attack (or in the jester's case, buffing) After the 80% has been applied, the sell cost will be rounded to the nearest positive integer. Arguably, the Unicorn (specifically the Crazy Unicorn) and the Dragons are the best Towers to have.Īll sell prices are 80% of the cost (including upgrades). The third and final tier of upgrades gives the tower a golden base and changes the look of a tower and also gives it a special ability. The next tier of upgrades gives the tower a silver base representing second place on a leaderboard. The first tier of upgrades gives the tower a bronze base representing the second lowest place on a leaderboard, 3rd. Each tower has a price and 3 upgrades (each upgrade having 2 choices) The first two upgrades do not alter the units look in any way and just gives them a bronze/silver base and a buff (eg. Towers are blooks that can be bought and placed in spaces with no track or object already occupying that space. Abandoned Mine Map Enemies/Evil Blooks BlookĪfter round 50, Whitish-Gray Slime Monsters are set by a formula. ![]()
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